Highlight is an AI-first mobile gaming studio, building the next generation of mobile games. Games that couldn't be built before AI, where creation is the gameplay itself.
We're looking for a LiveOps Builder to own the live side of our game end to end: the event calendar, the players, the collections (our in-game clothing), player rewards, the economy, and more. What we're really looking for is a builder. Someone who can style an event, read the numbers behind it, and then build the tool that makes the next one take half the time. This is a junior role, but it's a real seat on a small team: you'll have direct ownership over a core part of the product from day one.
As LiveOps Builder you'll decide what happens in our game, and then go build it. The events, the drops, the collections and wardrobes, the rewards, and the economy behind them, from the first idea to the moment a player sees it on her screen.
The job is three things at once: operational, creative, and technological. You need the eye to know which event will land with a Gen Z fashion audience, the rigor to run a live game where the numbers have to add up, and the instinct of a builder: when something is slow, broken, or done by hand, you don't open a ticket and wait. You build the thing that fixes it, and you use AI to get there fast.